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uoon-dev

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A member registered Mar 11, 2020

Recent community posts

I finally migrated my project to another new unity project and that problem was solved. Some build error was there I think even though I couldn't find the error message. Anyway I really appreciate your check :)

(7 edits)

After if I removed STMCurveGenrator, the error message didn't appeared but SMT text was not visible yet. 

When I tested "TimingTest" object that you made, the sounds worked well but text isn't shown also. 

I guess it might be shader or material problem. 

Logs in android studio (Stage + Bubble). Thank you. I want me being saved 馃ぃ

2020-03-12 18:12:48.316 9730-9730/? I/ames.diceempir: Not late-enabling -Xcheck:jni (already on)
2020-03-12 18:12:48.472 9730-9730/? E/ames.diceempir: Unknown bits set in runtime_flags: 0x8000
2020-03-12 18:12:48.476 9730-9730/? W/ames.diceempir: Unexpected CPU variant for X86 using defaults: x86
2020-03-12 18:12:48.665 9730-9730/? W/ActivityThread: Application com.banjihagames.diceempire is waiting for the debugger on port 8100...
2020-03-12 18:12:48.666 9730-9730/? I/System.out: Sending WAIT chunk
2020-03-12 18:12:50.074 9730-9730/com.banjihagames.diceempire I/System.out: Debugger has connected
2020-03-12 18:12:50.074 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:50.276 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:50.478 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:50.679 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:50.881 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:51.081 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:51.283 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:51.484 9730-9730/com.banjihagames.diceempire I/System.out: waiting for debugger to settle...
2020-03-12 18:12:51.686 9730-9730/com.banjihagames.diceempire I/System.out: debugger has settled (1493)
2020-03-12 18:12:51.694 9730-9730/com.banjihagames.diceempire I/ames.diceempir: The ClassLoaderContext is a special shared library.
2020-03-12 18:12:52.052 9730-9730/com.banjihagames.diceempire I/MultiDex: VM with version 2.1.0 has multidex support
2020-03-12 18:12:52.052 9730-9730/com.banjihagames.diceempire I/MultiDex: Installing application
2020-03-12 18:12:52.052 9730-9730/com.banjihagames.diceempire I/MultiDex: VM has multidex support, MultiDex support library is disabled.
2020-03-12 18:12:52.070 9730-9730/com.banjihagames.diceempire D/yodo1-games-sdk: [Yodo1HttpManage] Yodo1HttpManage init...
2020-03-12 18:12:52.173 9730-9730/com.banjihagames.diceempire D/yodo1-games-sdk: [Yodo1AdvertProvider] onCreate
2020-03-12 18:12:52.788 9730-9775/com.banjihagames.diceempire W/DynamiteModule: Local module descriptor class for com.google.android.gms.measurement.dynamite not found.
2020-03-12 18:12:52.798 9730-9769/com.banjihagames.diceempire W/ames.diceempir: Unsupported class loader
2020-03-12 18:12:52.804 9730-9769/com.banjihagames.diceempire I/ames.diceempir: Waiting for a blocking GC ClassLinker
2020-03-12 18:12:53.003 9730-9769/com.banjihagames.diceempire I/ames.diceempir: WaitForGcToComplete blocked ClassLinker on ClassLinker for 199.011ms
2020-03-12 18:12:53.007 9730-9773/com.banjihagames.diceempire I/ames.diceempir: Waiting for a blocking GC ClassLinker
2020-03-12 18:12:53.016 9730-9769/com.banjihagames.diceempire I/DynamiteModule: Considering local module com.google.android.gms.ads.dynamite:0 and remote module com.google.android.gms.ads.dynamite:20300
2020-03-12 18:12:53.016 9730-9769/com.banjihagames.diceempire I/DynamiteModule: Selected remote version of com.google.android.gms.ads.dynamite, version >= 20300
2020-03-12 18:12:53.016 9730-9775/com.banjihagames.diceempire I/DynamiteModule: Considering local module com.google.android.gms.measurement.dynamite:0 and remote module com.google.android.gms.measurement.dynamite:10
2020-03-12 18:12:53.016 9730-9775/com.banjihagames.diceempire I/DynamiteModule: Selected remote version of com.google.android.gms.measurement.dynamite, version >= 10
2020-03-12 18:12:53.019 9730-9769/com.banjihagames.diceempire V/DynamiteModule: Dynamite loader version >= 2, using loadModule2NoCrashUtils
2020-03-12 18:12:53.019 9730-9775/com.banjihagames.diceempire V/DynamiteModule: Dynamite loader version >= 2, using loadModule2NoCrashUtils
2020-03-12 18:12:53.105 9730-9773/com.banjihagames.diceempire I/ames.diceempir: WaitForGcToComplete blocked ClassLinker on ClassLinker for 98.667ms
2020-03-12 18:12:53.110 9730-9769/com.banjihagames.diceempire W/ames.diceempir: Unsupported class loader
2020-03-12 18:12:53.127 9730-9773/com.banjihagames.diceempire D/FBAudienceNetwork: SDK dex loading time: 794
2020-03-12 18:12:53.144 9730-9769/com.banjihagames.diceempire W/ames.diceempir: Skipping duplicate class check due to unsupported classloader
2020-03-12 18:12:53.164 9730-9775/com.banjihagames.diceempire W/ames.diceempir: Long monitor contention with owner Thread-2 (9769) at byte java.nio.DirectByteBuffer.get(int)(DirectByteBuffer.java:224) waiters=0 in android.content.Context ce.a(android.content.Context, android.database.Cursor) for 109ms
2020-03-12 18:12:53.206 9730-9775/com.banjihagames.diceempire W/ames.diceempir: Unsupported class loader
2020-03-12 18:12:53.219 9730-9775/com.banjihagames.diceempire W/ames.diceempir: Skipping duplicate class check due to unsupported classloader
2020-03-12 18:12:53.280 9730-9775/com.banjihagames.diceempire W/DynamiteModule: Local module descriptor class for com.google.android.gms.measurement.dynamite not found.
2020-03-12 18:12:53.404 9730-9730/com.banjihagames.diceempire W/Gralloc3: mapper 3.x is not supported
2020-03-12 18:12:53.455 9730-9730/com.banjihagames.diceempire D/HostConnection: createUnique: call
2020-03-12 18:12:53.456 9730-9730/com.banjihagames.diceempire D/HostConnection: HostConnection::get() New Host Connection established 0xc5adc5f0, tid 9730
2020-03-12 18:12:53.459 9730-9730/com.banjihagames.diceempire D/HostConnection: HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_direct_mem ANDROID_EMU_host_composition_v1 ANDROID_EMU_host_composition_v2 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_0 
2020-03-12 18:12:53.460 9730-9730/com.banjihagames.diceempire D/eglCodecCommon: allocate: Ask for block of size 0x1000
2020-03-12 18:12:53.460 9730-9730/com.banjihagames.diceempire D/eglCodecCommon: allocate: ioctl allocate returned offset 0x3ffff6000 size 0x2000
2020-03-12 18:12:53.467 9730-9730/com.banjihagames.diceempire D/eglCodecCommon: allocate: Ask for block of size 0x3c1000
2020-03-12 18:12:53.467 9730-9730/com.banjihagames.diceempire D/eglCodecCommon: allocate: ioctl allocate returned offset 0x3ff86e000 size 0x3c2000
2020-03-12 18:12:53.511 9730-9777/com.banjihagames.diceempire W/ames.diceempir: Accessing hidden method Ljava/lang/invoke/MethodHandles$Lookup;-><init>(Ljava/lang/Class;I)V (greylist, reflection, allowed)
2020-03-12 18:12:53.560 9730-9777/com.banjihagames.diceempire I/Unity: SystemInfo CPU = Intel x86 SSE3, Cores = 4, Memory = 1994mb
2020-03-12 18:12:53.562 9730-9777/com.banjihagames.diceempire I/Unity: ApplicationInfo com.banjihagames.diceempire version 5.7 build 830034af-c3ce-48fd-a6e0-fe0f46fe833f
2020-03-12 18:12:53.562 9730-9777/com.banjihagames.diceempire I/Unity: Built from '2019.2/staging' branch, Version '2019.2.16f1 (b9898e2d04a4)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'x86', Stripping 'Enabled'
2020-03-12 18:12:53.672 9730-9780/com.banjihagames.diceempire I/Ads: App measurement is starting up, version: 18104
2020-03-12 18:12:53.672 9730-9780/com.banjihagames.diceempire I/Ads: To enable debug logging run: adb shell setprop log.tag.FA VERBOSE
2020-03-12 18:12:53.917 9730-9777/com.banjihagames.diceempire E/libprocessgroup: set_timerslack_ns write failed: Operation not permitted
2020-03-12 18:12:53.918 9730-9777/com.banjihagames.diceempire I/chatty: uid=10133(com.banjihagames.diceempire) UnityMain identical 14 lines
2020-03-12 18:12:53.918 9730-9777/com.banjihagames.diceempire E/libprocessgroup: set_timerslack_ns write failed: Operation not permitted
2020-03-12 18:12:53.961 9730-9777/com.banjihagames.diceempire D/libEGL: Emulator has host GPU support, qemu.gles is set to 1.
2020-03-12 18:12:53.951 9730-9730/com.banjihagames.diceempire W/UnityMain: type=1400 audit(0.0:24): avc: denied { write } for name="property_service" dev="tmpfs" ino=6854 scontext=u:r:untrusted_app:s0:c133,c256,c512,c768 tcontext=u:object_r:property_socket:s0 tclass=sock_file permissive=0 app=com.banjihagames.diceempire
2020-03-12 18:12:53.962 9730-9777/com.banjihagames.diceempire W/libc: Unable to set property "qemu.gles" to "1": connection failed; errno=13 (Permission denied)
2020-03-12 18:12:53.967 9730-9777/com.banjihagames.diceempire D/libEGL: loaded /vendor/lib/egl/libEGL_emulation.so
2020-03-12 18:12:53.975 9730-9777/com.banjihagames.diceempire D/libEGL: loaded /vendor/lib/egl/libGLESv1_CM_emulation.so
2020-03-12 18:12:53.979 9730-9777/com.banjihagames.diceempire D/libEGL: loaded /vendor/lib/egl/libGLESv2_emulation.so
2020-03-12 18:12:53.996 9730-9777/com.banjihagames.diceempire D/HostConnection: HostConnection::get() New Host Connection established 0xd9c6a8b0, tid 9777
2020-03-12 18:12:53.996 9730-9777/com.banjihagames.diceempire D/HostConnection: HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_direct_mem ANDROID_EMU_host_composition_v1 ANDROID_EMU_host_composition_v2 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_0 
2020-03-12 18:12:54.001 9730-9777/com.banjihagames.diceempire E/EGL_emulation: eglCreateContext: EGL_BAD_CONFIG: no ES 3.2 support
2020-03-12 18:12:54.001 9730-9777/com.banjihagames.diceempire E/EGL_emulation: tid 9777: eglCreateContext(1584): error 0x3005 (EGL_BAD_CONFIG)
2020-03-12 18:12:54.002 9730-9777/com.banjihagames.diceempire E/EGL_emulation: eglCreateContext: EGL_BAD_CONFIG: no ES 3.1 support
2020-03-12 18:12:54.002 9730-9777/com.banjihagames.diceempire E/EGL_emulation: tid 9777: eglCreateContext(1578): error 0x3005 (EGL_BAD_CONFIG)
2020-03-12 18:12:54.003 9730-9777/com.banjihagames.diceempire E/EGL_emulation: [getAttribValue] Bad attribute idx
2020-03-12 18:12:54.003 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglGetConfigAttrib: bad attrib 0x1
2020-03-12 18:12:54.003 9730-9777/com.banjihagames.diceempire E/EGL_emulation: tid 9777: eglGetConfigAttrib(1028): error 0x3004 (EGL_BAD_ATTRIBUTE)
2020-03-12 18:12:54.003 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglCreateContext: 0xc4d743e0: maj 3 min 0 rcv 3
2020-03-12 18:12:54.014 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglCreateContext: 0xc4d743e0: maj 3 min 0 rcv 3
2020-03-12 18:12:54.026 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglCreateContext: 0xc4d74500: maj 3 min 0 rcv 3
2020-03-12 18:12:54.026 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05044c0)
2020-03-12 18:12:54.029 9730-9777/com.banjihagames.diceempire D/Unity:  GL_EXT_debug_marker GL_EXT_robustness GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_texture_float GL_OES_texture_float_linear GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_texture_format_BGRA8888 GL_APPLE_texture_format_BGRA8888 ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_direct_mem ANDROID_EMU_host_composition_v1 ANDROID_EMU_host_composition_v2 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_0
2020-03-12 18:12:54.032 9730-9777/com.banjihagames.diceempire E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008b4a
2020-03-12 18:12:54.032 9730-9777/com.banjihagames.diceempire E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008b4a
2020-03-12 18:12:54.032 9730-9777/com.banjihagames.diceempire E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008a30
2020-03-12 18:12:54.032 9730-9777/com.banjihagames.diceempire E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008a30
2020-03-12 18:12:54.034 9730-9777/com.banjihagames.diceempire E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glGetInternalformativ:4608 GL error 0x500
2020-03-12 18:12:54.037 9730-9809/com.banjihagames.diceempire D/HostConnection: HostConnection::get() New Host Connection established 0xbd59ca80, tid 9809
2020-03-12 18:12:54.038 9730-9809/com.banjihagames.diceempire D/HostConnection: HostComposition ext ANDROID_EMU_CHECKSUM_HELPER_v1 ANDROID_EMU_native_sync_v2 ANDROID_EMU_native_sync_v3 ANDROID_EMU_native_sync_v4 ANDROID_EMU_dma_v1 ANDROID_EMU_direct_mem ANDROID_EMU_host_composition_v1 ANDROID_EMU_host_composition_v2 ANDROID_EMU_YUV420_888_to_NV21 ANDROID_EMU_YUV_Cache ANDROID_EMU_async_unmap_buffer GL_OES_EGL_image_external_essl3 GL_OES_vertex_array_object GL_KHR_texture_compression_astc_ldr ANDROID_EMU_gles_max_version_3_0 
2020-03-12 18:12:54.038 9730-9809/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05045d0)
2020-03-12 18:12:54.039 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05044c0)
2020-03-12 18:12:54.040 9730-9809/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05045d0)
2020-03-12 18:12:54.042 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05044c0)
2020-03-12 18:12:54.044 9730-9809/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05045d0)
2020-03-12 18:12:54.087 9730-9811/com.banjihagames.diceempire W/AudioTrack: Use of stream types is deprecated for operations other than volume control
2020-03-12 18:12:54.088 9730-9811/com.banjihagames.diceempire W/AudioTrack: See the documentation of AudioTrack() for what to use instead with android.media.AudioAttributes to qualify your playback use case
2020-03-12 18:12:54.115 9730-9781/com.banjihagames.diceempire E/FBAudienceNetwork: You are using custom Application class and don't call AudienceNetworkAds.isInAdsProcess(). Multi-process support will be disabled. Please call AudienceNetworkAds.isInAdsProcess() if you want to support multi-process mode.
2020-03-12 18:12:54.206 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05044c0)
2020-03-12 18:12:54.207 9730-9777/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05044c0)
2020-03-12 18:12:54.208 9730-9809/com.banjihagames.diceempire D/EGL_emulation: eglMakeCurrent: 0xc4d74500: ver 3 0 (tinfo 0xc05045d0)
2020-03-12 18:12:54.216 9730-9781/com.banjihagames.diceempire I/WebViewFactory: Loading com.google.android.webview version 74.0.3729.185 (code 373018518)
2020-03-12 18:12:54.220 9730-9777/com.banjihagames.diceempire V/MediaRouter: Selecting route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO  groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
2020-03-12 18:12:54.224 9730-9781/com.banjihagames.diceempire I/ames.diceempir: The ClassLoaderContext is a special shared library.
2020-03-12 18:12:54.233 9730-9781/com.banjihagames.diceempire I/ames.diceempir: The ClassLoaderContext is a special shared library.
2020-03-12 18:12:54.427 9730-9781/com.banjihagames.diceempire I/cr_LibraryLoader: Time to load native libraries: 28 ms (timestamps 3463-3491)
2020-03-12 18:12:54.457 9730-9730/com.banjihagames.diceempire I/chromium: [INFO:library_loader_hooks.cc(50)] Chromium logging enabled: level = 0, default verbosity = 0
2020-03-12 18:12:54.458 9730-9730/com.banjihagames.diceempire I/cr_LibraryLoader: Expected native library version number "74.0.3729.185", actual native library version number "74.0.3729.185"
2020-03-12 18:12:54.490 9730-9822/com.banjihagames.diceempire W/cr_ChildProcLH: Create a new ChildConnectionAllocator with package name = com.google.android.webview, sandboxed = true
2020-03-12 18:12:54.498 9730-9822/com.banjihagames.diceempire W/ames.diceempir: Accessing hidden method Landroid/content/Context;->bindServiceAsUser(Landroid/content/Intent;Landroid/content/ServiceConnection;ILandroid/os/Handler;Landroid/os/UserHandle;)Z (greylist, reflection, allowed)
2020-03-12 18:12:54.526 9730-9730/com.banjihagames.diceempire I/cr_BrowserStartup: Initializing chromium process, singleProcess=false
2020-03-12 18:12:56.566 9730-9790/com.banjihagames.diceempire D/NetworkSecurityConfig: No Network Security Config specified, using platform default
2020-03-12 18:12:57.929 9730-9777/com.banjihagames.diceempire I/Unity: I completed reading! Done!
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    STMDialogueSample:CompletedDrawing()
    UnityEngine.Events.UnityAction:Invoke()
    UnityEngine.Events.InvokableCall:Invoke()
    UnityEngine.Events.UnityEvent:Invoke()
    SuperTextMesh:ShowAllText(Boolean, Boolean)
    <ReadOutText>d__239:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Thanks a lot quickly response! It doen't making "blip" noise. I can't hear anything even I turn on the sound. But input event works well so that I can keep going on next dialogue.  I checked below error message in android studio but I don't know it's related with it. I hope it helps you.

(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
2020-03-12 15:22:05.752 6915-7013/com.banjihagames.diceempire E/Unity: A scripted object (probably STMCurveGenerator?) has a different serialization layout when loading. (Read 32 bytes but expected 408 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(3 edits)

Thank you so much your reply! I attacted images.

In unity editor


In android device



1. I made new test canvas and builded it because I wanted basic one but STM was not visible also in device. 

2. I created new material as your advice but it's not visible also.

3. Text mesh pro and Text worked well, but only Super Text Mesh is not visible in device.


Can you give me an advice? :)


+ Even I tested your example, It's same as mine.


 

(1 edit)

Super text isn't visible when I played it in android device unlike unity editor.

When I try to find same problem with others, https://forum.unity.com/threads/textmeshpro-text-doesnt-show-up-in-built-game.538121/ is similar to my problem. Even I changed mask mode inside to outside, It doesn't solve. My canvas render mode is screen space - overlay and material of super text is UIDefault (Shader: Super Text Mesh/UI/Default. Can you help me?